Magnetic ball: for 25 s, the ball sticks to the paddle on every contact; you move it with the paddle and send it with a left click or a tap, the angle following its place on the paddle.
2 magnetic ephemeral balls (blue): they head fast for the bricks, come back looking for the paddle, stick to it and leave again on a click; after 20 s they fade away. Losing them never costs a life.
Super bonus (star): the time left on your bonuses is multiplied by 4 and every penalty in progress stops.
Left click or tap: it launches the stuck ball, releases the ephemeral balls and, with the shot bonus, fires one more shot (the automatic fire goes on).
Always upright (setting, on by default and in Beginner and Medium): the screen no longer turns at a bend, the paddle stays at the bottom; only the route map shows the quarter turn. In Expert, the field turns a quarter turn at each bend.
Aim before you shoot: the stuck ball only leaves with a left click, a tap ON the paddle or Space; sliding elsewhere moves the paddle without launching. After 6 s it leaves by itself (small countdown).
5 seconds of respite at the start of each board: nothing moves but the paddle, time to aim.
Gold package (rare, beating golden halo): long paddle, magnet, slow ball or shots PERMANENT until a life is lost. A penalty is never permanent.
Brass borders: at the ends of the rows they close the corridor along the walls; one hit breaks them, they do not count and score nothing.
Explanation bubble: each package you catch is explained for 2 s in a transparent window.
Swallowing brick (fanged mouth, from board 15): it swallows the ball, keeps it 3 s while turning red, then spits it out twice as fast downward, and disappears; after board 50 it swallows up to three times (the dots on the brick).