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Trophiz, the Elite Prime card game
Trophiz is the platform’s collectible card game, and the one that looks most like it: the cards are athletes, agents, supporters and sponsors, the four families that keep sport alive. You build a deck of 20 to 88 cards, put it into competition, and challenge other players in the Arena.
In brief
| Type | Collectible card game, played in the browser |
|---|---|
| Publisher | Elite Prime (eliteprime.fr) |
| Players | 1 versus 1, against a real player or against the artificial intelligence |
| Deck size | 20 to 88 cards |
| Families | Athletes ♦, Gear 🔧, Agents and staff ♠, Supporters ♥, Sponsors ♣ |
| Match currency | The Kŧ, 50 Kŧ at the start of every fight (amount still being fine-tuned), with no existence outside the game |
| Ranking | Elo, updated after every fight against a real player |
| Price | Free: the 32 starter cards are given on sign-up |
The card families
- Athletes ♦
- Fighting power: it is their value that gets compared, from 1 up to 5 at most, in half-points; only the sponsored athlete goes up to 6, and an amateur athlete ranges from 0.1 to 0.5. Every athlete also carries a cost for the match, proportional to its power: 10 Kŧ per point, 5 Kŧ per half-point (10 Kŧ for a power of 1, 30 Kŧ for 3, 50 Kŧ for 5). Exceptions: the sponsored athlete costs only 30 Kŧ, the amateur athlete is played for free, and the Royal Athlete shows ∞, because when it is drawn it takes the whole budget available, even if nothing is left; so it is never unpaid.
- Amateur athletes 🏅
- An amateur athlete plays like an athlete: drawn from the pile, they are placed on the centre court, add up with your athletes, can become champion and go to the bench when beaten; supporters and events give them their bonuses. Their power ranges from 0.1 to 0.5 and they are played for free (0 Kŧ, never unpaid). Some also bring Kŧ when they are drawn (“+2 Kŧ”), like funding, without leaving the court. An amateur athlete has only two cards, Fan and Meet-up. Do you play sport? Create your group and bring your friends and family into the game.
- Sponsored athletes 💎
- The Sponsored athlete card (“Name · Sponsored athlete”), earned by sponsoring an athlete, is not a sponsor: it is an ATHLETE card, with the same banner as the other athletes. It plays like an athlete: drawn from the deck, it goes on the centre court, adds up with your athletes, can become champion and goes to the bench when beaten; supporters and events give it their bonuses. Its power is 6, above the cap of 5 of the other cards, and playing it costs only 30 Kŧ instead of 60: a cost reduced thanks to sponsorship. It brings no Kŧ.
- Gear 🔧
- A piece of gear (gloves, a bike, a suit…) has a cost in Kŧ and a power bonus. It is associated with all athletes (general gear) or with one discipline: boxing gloves go to a boxer, not to a karateka or a swimmer. When drawn, it comes into play as soon as you have an associated athlete on the centre court, room for it (at most three pieces of gear) and enough Kŧ: you then pay its cost. Otherwise it waits, at no cost, and comes in as soon as these conditions are met during the exchange, for example when your associated athlete arrives. If it has not been able to come in by the end of the exchange, it goes to the discard pile at no cost. In play, it stays permanently and gives its bonus to each of your associated athletes, those already played as well as the next ones, champion included. As soon as no associated athlete is left in play (beaten or sent to the bench), it is discarded. All-rounders (Prodigy, Royal Athlete) only take general gear.
- Agents ♠
- SEARCH cards, marked with a magnifying glass. An agent fetches the next sponsor from your draw pile and puts it into play: its funding and its effect apply. The cards looked through stay in the draw pile, in the same order. A club card does the same with the next athlete, who pays their cost as if drawn. If the draw pile has none left, the most recent card of that type comes back from the discard pile; if there is none anywhere, the card has no effect.
- Specialised agents fetch, on top of the sponsor, the next athlete of their field, who comes into play right after it and pays their cost: Combat Coach (combat sports), Precision Coach (shooting, golf…), Inclusive Coach (para sport) and Endurance Coach (triathlon, ultra, trail…). The Expert Agent fetches the next sponsor and the next athlete, whoever it is.
- Staff 🛠️
- The technical staff supports the athletes, without funding or playing itself. The Sprint Trainer gives +2 power to a sprint or endurance athlete: the one already in play, otherwise the next one you put into play, for the current exchange. Physical Prep gives +2 power to the next athlete you put into play, for the exchange in which they are played.
- Supporters ♥
- Every card in the stands adds its support value (from 0.2 to 0.8) to the athlete's power. An athlete with no supporter at all takes a penalty of 2: the stands count.
- Sponsors ♣
- Companies that fund the match on top of their usual bonus. The cards of Elite Prime partner companies bring in up to 25 Kŧ each. Gear is not a sponsor: it has its own family.
- Some sponsor cards are negative: instead of funding their player, they take Kŧ from the opponent's budget as soon as they are drawn, never below 0. Their medallion is red and shows a "−": Destabilisation takes 5 Kŧ. Only funding for your own benefit shows a "+".
How a fight is played
The fight plays out on its own, like a match you watch. The player's only decision is their deck: at the start of the match it is shuffled and becomes their draw pile. After that, chance decides. Nobody chooses their card, neither the player nor the AI: you always play the top card. Only the first move is simultaneous, both players draw. After that, players take turns: the player who lost the exchange draws until they beat the power of the opposing champion, adding up their athletes on the centre court. Supporter cards go to the stands, which have no limit on places.
The money follows the same rhythm. Each player starts with 50 Kŧ, an amount still being fine-tuned. An athlete who is drawn is paid at once: they cost 20 Kŧ, you have 50 Kŧ, 30 Kŧ are left. Once paid, they go onto the centre court. If they cannot be paid, they are stamped “unpaid” and go to the bench without playing. A sponsor who is drawn adds their Kŧ to the budget, then goes to the discard pile. If they also have a power over the athletes in play, they go into their player's sponsor slot instead of being discarded, and their power becomes the active event until it is covered. The Sponsored athlete card is an athlete: power 6, played for only 30 Kŧ, a cost reduced thanks to sponsorship. The bench has 5 places: it takes the athletes who cannot be paid and all the beaten athletes. This is where the game looks like sport: with no sponsor you still play... but at a clear disadvantage.
At the end of an exchange, the first check is whether the winner has won the game: all the loser's athletes on the court go to the bench, and if they do not fit, the winner wins. Only then does the winner keep their champion while their other athletes from the exchange go to the bench. If their bench overflows at that moment, they lose. A player also loses when an athlete who cannot be paid arrives on their already full bench, or when they have to beat the opposing champion and their draw pile is empty. There is no other way to end. The artificial intelligence plays by exactly the same rules, without choosing anything. A fight against it does not count towards the ranking; a fight against a real player changes the Elo of both.
The event in the centre
A match uses three decks: yours, your opponent's and a shared deck of 24 event cards, separate from the players' decks, that nobody owns or buys. At the start of the match, an event card is placed in the middle slot, between the two sponsor slots. The player who creates the match can choose it; otherwise it is drawn at random. It gives points to the athletes of one field (+2), to every Olympic sport (+1) or to Paralympic events (+3), and sometimes a one-point penalty (rain, injury, referees' strike). The effect applies to both players. Only one card is active at a time, so only one active event. It stays until it is covered, by the next event or by an opposing card. No duration in turns.
Events stack with Sponsor cards: sponsors apply first (percentages, then points), then supporters, and the active event adds its points last. A sponsor with a power, placed in its player's slot, covers the event (which stays visible, greyed out): its power then becomes the active event, the only one. An athlete's power never drops below zero. All-round athletes are specialists in no field: only the Olympic Games and the value-based events affect them.
| Card | Effect |
|---|---|
| 🏃 Athletics Day | Athletics athletes: +2 |
| ⏱️ Endurance Day | Triathlon, ultra, marathon: +2 |
| 🥊 Fight Night | Boxing, judo, fencing, combat sports: +2 |
| 🚴 Cycling Day | Cyclists: +2 |
| 🏊 Swimming Day | Swimmers: +2 |
| 🧗 Climbing Day | Climbers: +2 |
| 🎾 Racket Sports Day | Tennis and racket sports: +2 |
| 🏉 Rugby Day | Rugby players: +2 |
| 🏀 Basketball Day | Basketball players: +2 |
| ⚽ Football Day | Footballers: +2 |
| 🎯 Precision Sports Day | Archery, shooting, golf: +2 |
| 🏎️ Motorsport Day | Rally and motorsport: +2 |
| ♿ Para Sport Day | Para athletes: +2 |
| 🎮 Esports Day | Esports athletes: +2 |
| ♟️ Mind Games Day | Chess, board games, card games: +2 |
| 🏅 Olympic Games | All athletes in Olympic sports: +1 |
| 🦾 Paralympic Games | Athletes in Paralympic events: +3 |
| 🏆 Finals Night | The stars (value 5 or more): +1 |
| 📣 The Crowd Backs the Underdogs | Athletes of value 3 or less: +1 |
| 📺 Live on TV | No effect: the round is played straight |
| 🌧️ Pouring Rain | Outdoor sports: −1 |
| 🩹 Warm-up Injury | The stars (value 5 or more): −1 |
| 🟥 Referees' Strike | Refereed sports (combat, team, racket): −1 |
| 🖥️ LAN Party | Esports and mind games: +1 |
Building a good deck
Balance the four families: it is your only decision, because during the match chance sets the order of the cards. Athletes bring the power, agents fetch sponsors from the draw pile, supporters each add their support value (from 0.2 to 0.8) and avoid the penalty of 2, sponsors fund. A deck full of athletes runs out of breath fast: there is nobody to pay for it and nobody to cheer it on. With only two sponsors, expect about one athlete in three not to be paid for.
The company cards
Elite Prime partner companies have their own sponsor card in Trophiz, with their name and their visual identity: the ERM bee robot, the DEERS stag with circuit-board antlers, the La Marianne pizzeria... So the platform’s sponsorship shows all the way onto the field of play. The list of partners is on the partners and sponsors page.
Collection, referrals and premium cards
On sign-up, the player receives the 32 starter cards of the classic edition. Others can be added: cards gifted by a friend, cards from partner editions. Premium cards, edged with a gold border, are added automatically to the collection of Premium accounts and removed when the status ends. Premium status is obtained today through referrals, 7 days free for each friend who signs up, or by decision of the team. In your collection, a crown 👑 marks a card obtained by sponsoring a partner, and an hourglass ⏳ a card you only hold for a while (loan or partial funding), until the date shown.
See also
The platform’s 20 games are described one by one on the all games page. How the site works in full, screen by screen, is in the user guide, whose section 5 is devoted to Trophiz. And if it is the platform’s spy game you are after, the full Dark Agent rules are published online, twelve sections from setup to scoring.
Where to play. Trophiz opens from the Elite Prime games hub, with the same account as every other game, and with nothing to install. Game availability changes with updates: the hub shows it live.
Page updated on 24 September 2026 by the Elite Prime team.